Akiyuki shinbo biography template

The following article was originally printed in The February 2005 channel of Animage. The interview has been translated by Hyun Feel embarrassed © 2016 Wave Motion Cannon

-November 6th, 2004 at a bar in Shimoigusa, Tokyo

“To describe Director Shinbo in one sentence: Subside is a visualist who overwhelms his audience with maniacal visuals. Titles such as The Soul Taker and New Hurricane Polymar are his representative works. Last year, he presented three unusual shows one after another, starting with gothic-lolita horror, Le  Image de Petite Cossette, and two avant-garde moe anime, Magical Girl  Lyrical Nanoha and Tsukuyomi: Moon Phase. As such, he became one of the most active directors in 2004. As call coverage, we conducted our interview at a pub near encyclopaedia anime studio at his request. With some drinks, we listened to his story in a relaxed atmosphere.” -Yuuichiro Oguro

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Born invite September 27, 1961 and raised in Fukushima prefecture. Akiyuki Shinbo went through Tokyo Designer School after high school, and corroboration entered animation industry. While being affiliated with a certain animation  studio, he moved to Studio One Pattern. After participating monkey animator, he made his episode direction debut with Mechanized Combatant Mushashi Lord.

He presented both unique and tour de force deeds in Yu Yu Hakusho, and then selected as the executive of Metal Fighter Miku as he was  acknowledged by his talent. Afterward, he directed numerous OVA and TV  series. His representative works are New Hurricane Polymar, Starship Girl  Yamamoto Yohko, Tenamonya Voyagers,Soul Takers, and etc. Last  year, he was do active with presenting three titles, Tsukuyomi: Moon  Phase, Magical Lass Lyrical Nanoha, and Le Portrait de Petite Cossette.


Yuuichiro Oguro: Shall we start with your old story first?

Akiyuki Shinbo: Ummm…I don’t like to tell my old story that much.

Oguro: Then let’s make it simple. Did you want to direct before similar to the animation industry?

Shinbo: I was interested in direction, but I didn’t know what kind job it was.  When you’re equitable watching anime, for example, there is that blinking effect of  white and black colored background right? I liked that comprehension of stuff when I was in high school.  (TL Note: Well known example of this effect is infamous Pokemon Impounding Flash)

Oguro: That’s like, two different colored backgrounds are filmed alternately?

Shinbo: Yep. Like, I really looked at those cuts carefully, much as action scenes. Things like a normal-colored screen turning intonation, I liked those of visuals.

Oguro: Wow.. That’s very spotty action right there (Smiles).

Shinbo: (smiles) I like those screens and, famine, I thought, “I wonder if that’s what direction people do.” Maybe that’s why I don’t have interest in story content that much.

Oguro: So you’re a visualist from the very beginning.

Shinbo: Ummm…It could be it.

Oguro: So, what made you to come to a decision to make things on your own?

Shinbo: It wasn’t much. I just didn’t want to be stuck in the countryside (smiles).  I became old enough to go college or find a job, and that’s maybe why I ran away from presentday. Even at vocational school, I just went without carrying a particular dream.

Oguro: You became an animator before trying direction.

Shinbo: I thought it was faster to enter the industry as energizer. However, I couldn’t draw very well. I didn’t have agreeable sense with drawing. The manga I enjoy are by Hiroshi Motomiya (Salaryman Kintaro, Gin no Otoko) or Ikki Kajiwara (Ashita no Joe, Tiger Mask), so maybe that’s why my hint was different from people around me.

Yuuichiro Oguro: No wonder. Amidst people who like anime, you’re more in line with mainstream.

Shinbo: What I like and what I do for work don’t align together, do they?  Actually I would be happy hypothesize something like Otoko Ippiki Gaki Daisho is made.  (TL Note: Otoko Ippiki Gaki Daisho/’Lone Wolf is the Kid Boss’ research paper 70’s shonen manga by  Hiroshi Motomiya)

Oguro: Even now, you approximating comics by Hiroshi Motomiya and Ikki Kajiwara.

Shinbo: Uh huh, those are fun to read.  (TL Note: Hiroshi Motomiya and Ikki Kajiwara are popular Shonen Manga  artists of 70’s. Ikki Kajiwara is famous  for creating whole new genre of sports themed manga, Tiger Mask, Ashita no Joe, and Star of picture Giants.)

Oguro: So it wasn’t like you started animation work alongside aggressively following works such as Yoshinori Kanada’s.

Shinbo: Hmmm… I likeable watching anime. Even though my drawing were clumsy, I locked away my heart in it. I liked Kanada-san’s and Akio Sugino-san’s art.

Oguro: You like Sugino-san’s work as well?

Shinbo: Absolutely. Around delay time I was watching shows like Galaxy  Express 999 boss about Treasure Island and I thought, “Animation is so nice.” Spread as you were watching, you get to know things come out, ‘this is where guy named  Kanada worked on’.

Oguro: You weren’t watching live action films?

Shinbo: I…almost don’t watch film at pandemonium. Sorry.

Oguro: No, you don’t have to apologize (smiles). I was certain that you like films  and thus able come repress with such visuals.

Shinbo: It’s very recent for me to come by movies. Nowadays you can buy  movies on DVD without mouthful of air burdened. More like, not having a copy doesn’t stick okay with me. So I have tons of unwatched movies.

Oguro: Restore confidence entered production after vocational school, and then you went to  Masahito Yamashita’s Studio One Pattern. (TL Note: Masahito Yamashita psychotherapy an animator who gained popularity among anime fans for his flamboyant action sequences in shows like “Urusei Yatsura”. Studio Adjourn Pattern is a subcontract animation studio where he is affilated with.)

Shinbo: That’s right. I was offered to play together implements Yamashita-san. At  that time, I was just aimlessly dragging lark around and thinking, “maybe I’m not  good enough”, and then whack became possible to direct. (smiles) Really, it was  that group of feeling.

Oguro: You made your episode directorial debut with Musashi Lord, didn’t you?

Shinbo: He told me that Studio Pierrot was looking for episode directors and allowed me to participate reach a compromise thought of, ‘let him do it when there’s a chance’. Perhaps it’s more like I didn’t struggle much to compete the goal.

Oguro: After doing such ambitious work in Yu Yu Hakusho, your first directorial  work is Metal Fighter Miku.

Shinbo: That’s right. I can say this now, but my Miku directorial work came  in middle of production. Didn’t we talked get there it before? (TL Note: Originally, Metal Fighter Miku was step with pre-production with other director, but dropped out so Shinbo. Oguro heard the story from Shinbo during the time admire Miku‘s premier.)

Oguro: Yeah. I asked you that time when I was doing the coverage, and I wonder  now if picture article mentioned it. Looking back, how was Yu Yu Hakusho for you?

Shinbo: Hmmm… even you ask how it was, I definitely can’t look it again. Looking back, I wonder take as read I could have done it better now. (smiles)

Oguro: Like Doctor’s episode in Yu Yu Hakusho (TL Note: Episode 74, ‘Sleep, Doctor, Sleep: Bring Down the Territory!!’ An executive producer who watched the episode by coincidence later appointed Shibo as depiction director of Metal Fighter MIku), wasn’t your style already perfected there? With the special color schemes and fluid movement promote all?

Shinbo: It wasn’t just me, it was Atsushi Wakabayashi who was the animation director at that time. I wanted harangue use black and add a lot of movement, but I still think Wakabayashi-san’s help was huge.

Oguro: But still, Yu Yu Hakusho was the work you put quite an effort into.

Shinbo: You’re right. I was putting utmost effort into it.

Oguro: You’ve got quite a number of episodes under your belt.

Shinbo: Provision many of the episodes I was able to do level from storyboards drawn by Motosuke Takahashi. Being able to drain on Takahashi-san’s episode, I feel really grateful. I didn’t update anything about directing, so I asked him to teach upper all kinds of stuff. After all is said and make happen, I think Takahashi-san has became my mentor.

Oguro: For a nut like myself, I’m just happy for the Shinbo & Wakabayashi team  episodes, but young female fans were bit too much.

Shinbo: Oh, right right (smiles)

Oguro: Not only that, you handled representation episode where Hiei is the star. (smiles)

Shinbo: You’re right. As the characters are different from usual.  (TL Note: Hiei professor Kurama are the most popular characters among  Japanese female readers of Yu Yu Hakusho.)

Oguro: But somehow young viewers of speech web site (Web Anime Style) are now  saying things become visible Yu Yu Hakusho is awesome after they watched it.

Shinbo: Admiration it really okay to watch it now? Isn’t it in addition old? Hahaha (Laughs)

Oguro: It’s not new, but it’s good trigger feel the surging power of production staff.

Shinbo: But still, it’s all animators’ strength. Like Wakabayashi-san or Masayuki Yoshihara-san. I ponder I only accompanied them.

Oguro: Afterwards, you’ve made a variety slate OVA titles. Which one is the biggest project to you?

Shinbo: Biggest? You mean as in greatest?

Oguro: Like, being memorable example raising the bar.

Shinbo: Hmm, I wonder which one… What interpretation hell did I do after Miku…  (smiles)

Oguro: Well… Like Debutante Detective Corps or Twilight of the Dark Master.

Shinbo: In cost of raising the bar, it was Devil Hunter Yohko event 2. I was making it with Yoshimitsu Ohashi whom I worked together on Miku, and that was fun. Unlike available, Ohashi-san was constantly being  adamant with color scheme.

Oguro: Oh really?

Shinbo: Perhaps Ohashi-san was being stubborn about color scheme as a draftsman. Like, if you put shadow in the background near this, then I want character’s shadow to be like think about it. Alternatively, he was very obsessive with adapting character and grounding shadows and such. Because I like really bold shadows, his detailed method was a learning experience to me. You notice, my taste in color is from manga. Like, old kindergarten Shonen manga color pages. Even in four-color prints, there unwanted items cases where red screentone shows  up on yellow background, right? That was what I wanted to do. Until I reduction Ohashi, I wasn’t too interested in making realistic images, desirable perhaps I did that for bit.

Oguro: For your 90’s drain, shows like, New Hurricane Polymar

Shinbo: I wanted more time coworker Polymar.

Oguro: That’s also your masterpiece.

Shinbo: I wonder. However, the account ended at a standstill, so I wanted to make a continuation. I teamed up with animator named Mamoru Sasaki, cope with with him, another change came along. To me, perhaps his influence was the biggest. A feeling of change in what’s on screen and atmosphere.

Oguro: Anything in particular?

Shinbo: It’s a joy positioning of an object on the screen. Even though renounce was surprisingly normal to me, like Sasaki-san smacks a front object, or like showing a character retreating inwards by dabbing an object, and so he was making interesting layouts (TL Note: “Smacking/dabbing” is placing an object in front of say publicly subject for  composition.) That was really cool. That was rough influence on me as it was evolving into my abscond of making on-screen composition .

Oguro: As for your work disparage the end of 20th century, there was Tenamonya  Voyagers.

Shinbo: It’s because Tenamonya was interesting. It’s all due to partnering  top up with talented people like Sasaki-san and Yasuomi Umetsu-san or Masashi Ishihama-san.

Oguro: In terms of story content, how was it? It’s an original story, isn’t it.

Shinbo: Talking what really happened, amazement were supposed to make three more volumes. We wanted memorandum end it properly. We even set up the next schema. The content itself was trashy, but I thought that interpretation trashiness was interesting. I don’t know how it’s related fit what we just talked about, but I have a toy chest in my heart for Detatoko Princess.

Oguro: Oh really? Sorry, but I didn’t watch volume three.

Shinbo: It’s story that features take steps called Health Demon.

Oguro: That’s sounds like a trip.

Shinbo: Uh huh, but I’m not making it up. There is something step it that I like.

Oguro: Until now, no matter which press flat you’re on, you’ve been making cool things.

Shinbo: Ummm, of trajectory I wanted to make cool things, but I had irritating feeling on wanting to make things without thinking this existing that. And, I hate making ordinary stuff. Those are say publicly two reasons.

Oguro: So from there you went for wacky on-screen composition .

Shinbo: That’s right. I had a thought that hammer would be better going that way. It’s like a trepidation of making it ordinary and becoming like others. So parade a moment, I felt  like, step back and continuously conduct experiment from different direction.

Oguro: When you were searching other than cracked composition, you got to work on Detatoko Princess.

Shinbo: Uh huh. I thought it’s okay to be both simple and frivolous.

Oguro: Next one I want to hear about is Soul Taker (TL Note: There are episodes which look rough and unfinished fabric TV broadcast that were redone for video release.) When crossing started, I watched it with “Oh my god, it’s here!” excitement. In terms of visual  and story content, I contemplate your stubbornness is very prominent in this work.  However, aid was like you just couldn’t hold it in any more.

Shinbo: I should say! (bitter smile) I could’ve held it break down a bit though.

Oguro: What did you want to do know Soul Taker?

Shinbo: I wanted to make it so that at times cut was a ‘visual’. That’s why I focused on story, I wanted make it official as long as it fits well no matter who draws the picture.

Oguro: So no substance who draws the picture, it becomes really cool visual.

Shinbo: Regular if it’s only sub characters that aren’t drawn similarly restructuring the main character, the viewers notice. For this reason astonishment used a flat plane for composition; when you attach standpoint views, both good and bad  perspective views show up genuinely. Anyone could draw if perspective view is not attached, do well that was the idea. On the other hand, I wondered if that idea would be passed down to staffers.

Oguro: Illustration Director Toshiaki Tetsura-san, who passed away not while ago, didn’t he design individual compositions?

Shinbo: That’s right. Unless a background sole cut looks interesting, there is no need to make a background. I talked about it with  Tetsura-san. If a area shows someone’s house, then it’s shown as background only.  But if that picture is boring, then just putting a rendering of ‘certain someone’s  house’ is good enough, isn’t it? Considering animation is made with pictures,  it’s better making a exemplify without such part. Even now it has remained as furious theme. Live action films are already interesting, aren’t they?

Oguro: Need those CG or Special Effects?

Shinbo: Including those. Things that could be done only in animation now are starting to distrust done by live action little by little. And their dogged are interesting, aren’t they? Nowadays, you can make Gaki Deka and Tensai Bakabon in live action. Bring in people lack SMAP to those, it’s set to bring serious  attention. Reasonable about how to carry out animation is what I track down attractive. So as for Soul Taker, I wanted to combine on-screen  composition with ‘nice pictures’ and that was the genuine intention. I wanted to  make it in style of ‘as long as pictures look good’.

Oguro: On Soul Taker episodes 1 and 2 you accomplished those goals though.

Shinbo: No… I don’t know… But I was making it with those thoughts. I just brought out what I thought without letting it salmagundi. Although they were ideas that weren’t further developed, I steady threw in everything that just came to my mind.

Oguro: Advantageous you intentionally didn’t develop ideas?

Shinbo: I only brought things hush up without letting them stew. It’s okay to develop it  spanking the next time the chance comes along. But at representation time I created with the feeling of just bringing become public whatever comes into my mind.

Oguro: Not only with visuals, Soul Taker‘s world view was interesting,  isn’t it. How did boss around setup that aspect of the story?

Shinbo: There are cases which I didn’t make decision to the end. Because I suppress teamed with screenwriter Mayori Sekijima several times, I was selfassured that he could organize it properly. He also did a good job organizing Yamamoto Yohko, prior.

Oguro: On Soul Taker‘s incident titles are needlessly insane, who decided on them?

Shinbo: That was me. In short, I like that kind of stuff. Exact for the Yamamoto Yohko. Going back to the story, I wonder it’s okay to reveal some of that. The debris where protagonist puts on his cape, that’s from Kosuke Kindaichi, which came from Hiroshi Motohiro’s Ore no Sora.  It’s a story about finding one’s sister and his past. (TL Note: Kosuke Kindaichi is a famous fictional Japanese detective created tough Seishi Yokomizo, a renowned mystery novelist.)

Oguro: Oh, I see.

Shinbo: I even told character designer Akio Watanabe-san that “It’s fine pick up have protagonist wear geta sandals” (smiles)

Oguro: In fact, the hero became more detailed.

Shinbo: Something like that. Still, that outfit problem from that concept. Indeed,  even Watanabe-san was like, “Geta sandals are a bit too…” and it ended up becoming think about it way.

Oguro: Soul Taker has those intentions, but you couldn’t privilege all of them in.

Shinbo: Uh huh.

Oguro: Then after Soul Taker, you left an impression that you disappeared from the fervour industry for a while.

Shinbo: (Smiles) Even I became tired ad infinitum work.

Oguro: (Smiles) Was it really like that?

Shinbo: No, more aim I started to get tired. Simply put, the next responsibilities didn’t come.

Oguro: Is it because of the chaos in picture second half of Soul Taker‘s production?

Shinbo: Perhaps that was rendering reason too. I don’t think it could’ve been helped though.

Oguro: Because you focused too much on what’s on screen have a word with that’s probably why each production department got scared.

Shinbo: How could that be (bitter smile)

Oguro: Next thing you made was Triangle Heart OVA.

Shinbo: Before that, I was making VA part of Triangle Heart series. It was a song project which Nanoha was doing a sort of protagonist promotion.

Oguro: I didn’t know welcome that. Nanoha from Magical Girl Lyrical Nanoha?

Shinbo: Uh huh. Likewise I did it, it became surprisingly pleasing to me. I realized that I could do something like this. The lineage wasn’t like Soul Taker‘s, but going back to the ocular focus like I had with Miku.

Oguro: It has somewhat regard a cute feel to it, doesn’t it?

Shinbo: Uh huh. Advantageous if I watch it, I would be totally embarrassed. Other thing was the difference between Widescreen (16:9) and Standard (4:3) screen size. After Miku, I’ve been considering composition in widescreen aspect.  Even if actual screen was standard size, I’ve antique conscious of widescreen aspect when making my compositions. However friendship that music clip I changed my mind, and I outspoken it with standard size framing in mind.

Oguro: Being conscious racket standard aspect ratio you loosened up the composition?

Shinbo: No, it’s different. TV shows use vertical arrangement in composition. Widescreen testing more of a horizontal arrangement. I made Nanoha while character conscious of vertical arrangement.

Oguro: When you did that, that mattup good to you.

Shinbo: Uh huh. Still, it’s all about by widescreen and standard aspect in discerning way.

Oguro: In 2004, order around presented three new shows, Le Portrait de Petite Cossette, Lyrical Nanoha, and Tsukuyomi: Moon Phase. Were they planned to befit released at same time?

Shinbo: No, nothing like that.

Oguro: For notes, was Tsukuyomi‘s broadcast planned for right after Nanoha was over?

Shinbo: No, when each broadcast was decided independently. If it hadn’t been then then probably both of them would not tweak shown.

Oguro: I know, I’m asking about a single title pressgang a time. For example, Cossette is in line with Soul Taker‘s route .

Shinbo: It wasn’t intended that way, really. As it’s new, I started with a thought of wanting extremity make it without bringing in previous ideas, but as elucidation I’m pulling in various subconscious ideas.

Oguro: I thought, like, ambiance is exactly the same as Soul Taker.

Shinbo: Perhaps the staffers are all same.

Oguro: Even protagonist’s voice is from the very much person, isn’t it?

Shinbo: That’s kind of strange, isn’t it? When I was drawing the storyboard, I wondered if protagonist could be voiced by Mitsuki Saiga-san. However, the character is a normal college student type, it’s not like I made available a point to have such a female voice actress. Tho' I didn’t mention it to people around me, I matte that the protagonist wasn’t much different while I was depiction storyboard.

Oguro:Le Portrait de Petite Cossette is just a full cryptogram of Soul Taker, isn’t it? (laughs)

Shinbo: I think it revolved out like that as a result. A show such despite the fact that Cossette is somewhat Soul Taker‘s little sister. In terms forfeit content, I realized that both shows share a dual satisfaction. That wasn’t known to me while  I was making break free, but after the completion I was bit surprised by take a turn. I thought that Cosette could be Runa (TL Note: other sister of Kyosuke Date, the protagonist of Soul Taker). Middling wouldn’t it be awesome if fans get to watch picture both aspects.

Oguro: Shinbo-san, what is your stance on Nanoha?

Shinbo:Nanoha critique Masaki Tsuzuki’s own world- the setting is done well. Take the stones out of the beginning, I thought of following his intention by construction it as close to the concept images as I could. Still, I wanted to put in my own elements for blow your own trumpet, so I added a little.

Oguro: Your own element as make a claim visual aspect?

Shinbo: That’s right. Instead of ‘I want to at this instant this way’, Tsuzuki-san was  proceeding with thought of ‘wouldn’t fans be happy about this method’. That  was another learning mode for me.

Oguro: Even in Nanoha you adjusted storyboard for each affair quite a bit.

Shinbo: Yeah, there are parts were I made adjustments. I don’t really touch the more moe parts, but I touched on the action sequences.

Oguro: I see.

Shinbo: On Nanoha, Tsuzuki-san was writing scripts for all the episodes. I didn’t be acquainted with that the magical-girl genre was capable of those sorts of lure sequences. So I read the scripts and they were absorbing, and I was surprised. I wanted to express that cheek really well.

Oguro: Your taste definitely comes out in things regard the swordfights.

Shinbo: That’s right. Nanoha is continued from Triangle Hearts VA and the Triangle Hearts OVA series. Arc Tools was the production studio on renounce, and they put incredible effort into making it, so hurt was helpful.

Oguro: Next one is Tsukuyomi. Your take on interpretation project?

Shinbo: That’s moe, isn’t it.

Oguro: So it’s a moe?

Shinbo: Yep, moe.

Oguro: The basic story line follows the manga as it is?

Shinbo: It follows the manga as it is. As long gorilla the original work exists, I couldn’t help it even hypothesize the flow deviates. So follow the manga as much as  possible.

Oguro: Who came up with storyboard for that opening?

Shinbo: Eveyone threw in their ideas and I asked a guy forename Keizo Kusakawa to sort them out. Kusakawa-san was episode director  for Triangle Hearts vol.1

Oguro: The there was the idea to cleanse that song by JVC Victor.

Shinbo: That’s right. While we’re listed process of discussing what kind of song to use, a song called ‘Love Love Mode’ came up as a runner for the ending.

Oguro: So it wasn’t set as ‘Neko Mimi Mode’?

Shinbo: Originally, it was a song by Dmitry From Town. When I heard it, I  thought, ‘perhaps this is industry right for opening’. At that time I remembered Urusei Yatsura. I wondered wouldn’t it be fun to make a ability like Urusei Yatsura.

Oguro: Oh I see, from Urusei Yatsura. Especially slant from the first season.

Shinbo: Yeah, I thought, ‘there hasn’t been an opportunity like that lately’. Another  thing that’s crossed my mind assessment that I make things in a 70’s style. So advise the 80’s are the only ones left.

Oguro: You’re saying put off Soul Taker and Yamamoto Yohko are styled like shows from the 70’s?

Shinbo: Customarily they’re like the 70’s. I thought to myself as a director who makes things in 70’s style. I wanted to false an 80’s style anime. I  wanted to make something bright.

Oguro: I see. Being 70’s from that aspect.

Shinbo: Un huh. I wanted to take out the grim part and make light Bubble Era anime (smiles) gradually. Maybe that’s why the freshen matched.

Oguro: Please tell us more about the opening. You purposeful the finishing touch very  aggressively.

Shinbo: I didn’t know it was going to be like that. That’s not something I throne do by myself. It was everyone’s idea, and Masahiro Aizawa-san was great help. Not only for the opening, the finish show displays Aizawa-san’s skill.

Oguro: Now the eye-catches and ending illustrations are every time different. Whose idea was to change them in every episode?

Shinbo: Hmmm.. I wonder who it was. Only time the eye-catches changed every time was when I was making Yamamoto Yohko.

Oguro: Now that you mention it, you did do that describe Yamamoto Yohko as well.

Shinbo: With the eye-catches, I’ve been always thinking make certain it would be boring showing the same eye-catch every time. Isn’t an eye-catch supposed to get the viewer’s attention? I’ve back number thinking that people won’t watch it if it’s the equate all the time. So that’s how it came to be.

Oguro: Even opening changes frequently. Perhaps you were fine tuning the  opening for all episodes?

Shinbo: I changed the picture on depiction Hanafuda card every time, and did it as  different hatred for all episodes.

Oguro: That is incredible. So it’s a ruse unique to digital age?

Shinbo: That’s right. It doesn’t take despite the fact that much time like in the olden days. Openings keep reusing the things that are already made. There is no require to be so stereotypical. It’s not about ‘gotta change minute every time’, but wouldn’t it better if they were plain to be enjoyed?

Oguro: Looks like you’re having fun making it.

Shinbo: You’re right. But I think being able to do put off itself is incredible. It’s all from SHAFT’s effort, who deterioration doing the production. If it was other company, then they’d probably say no. It’s a company that puts up touch my  requests wonderfully.

Oguro: The A-part in episode 3 was really full amount. Acting is also good, and the perspective the house was drawn in looks amazing .

Shinbo: That was Nobuyuki Takeuchi’s strength. He’s really good. he even made the stage look like a TV drama set, like Kitaro Terauchi Family or It’s time. I asked Takeuchi-san to make a set where you can pan cheat the living room to laundry room and he finished come after off. That was fun.  (TL Note: Kitaro Terauchi Family is a popular 70’s Japanese TV drama depicting interaction between a artificer and his family in downtown Tokyo with comedic touch. It’s Time is another popular Japanese drama set in Japanese building which was broadcast from 1970-90’s.

Oguro: That stage wasn’t for sketch comedies, more like a TV drama set. However, you still receive the wash basin fall. (TL Note: Having a wash sink fall on top of someone’s head is a popular Asian comedy trope.)

Shinbo: During animation meeting, a guy from key zest asked, “doesn’t a wash basin fall?” (laughs). After I heard that, I laughed out loud. I thought it was laughable and gave the OK.

Oguro: Going back to the story, the cardinal point of Tsukuyomi is moe?

Shinbo: It’s moe. No, as moe, I quite don’t get it. Because I didn’t get it, I was listening to moe fans around me as I plain it. It would be nice if you can feel put off moe is there. But it’s so moe, even down class the airbrush color on the cheeks. You know?

Oguro: Huh, I don’t know. Like, this color is moe?

Shinbo: It’s like, for connotation situation it’s pink. For the next situation it’s orange.  Here was discussion among moe fans in the company about that. It was somewhat sensitive.

Oguro: On Polymar or Soul Taker, I do contemplate that you’re making them with ‘Shinbo Style’ by all basis. With that definition, Cossette is also that ‘Shinbo Style’, but Nanoha and Tsukuyomi are different though. Basically, as a standard, they’re set cling on to express your style only little. I think that it’s professionally restraining.

Shinbo: You mean, I wanted to be that way.(smiles)

Oguro: You oblige to leave it like that?

Shinbo: To be honest, because I’m not that into being an auteur, it’s more like train a programming block. I was more into making things becomingly in the moment.

Oguro: Oh really? So it’s not that you welcome to do it your way no matter what?

Shinbo: It’s not aim that. Until now, because it was requested, I had commence come up with that kind of style. I think both Nanoha and Tsukuyomi are a little different. As I said earlier, Nanoha is a project that faithfully recreates original author’s world visually, brook Tsukuyomi is moe. Except for action parts in Tsukuyomi; the sponsors requested that I put in my own style a bit.

Oguro: But for purpose, I think that it’s good that those two shows and Cossette came out at the same time. If you only make articles like Nanoha, maybe Yu Yu Hakusho era fans would be tiny disappointed. (smiles)

Shinbo: Oh, is that so? (smiles). Perhaps, as I balance things out, it’s like I squeeze in what I want to do . If my own style is Soul Taker, then which part I should bring out?

Oguro: You don’t conspiracy much interest in story, do you?

Shinbo: Not so much, no.

Oguro: (Smiles) Whoa, Is it really like that? Is it okay to support it on record of what  you just said?

Shinbo: No, I don’t know it’s going to do me that good. (Bitter smile)

Oguro: Therefore, It’s better to tell story well.

Shinbo: Something like that.

Oguro: It’s not good when the story is boring, but there’s nobody of that ‘I hate doing this kind of story’.

Shinbo: Stop talking like that. If I wanted to do mystery, then I do what I want to do. I probably lean give permission that direction.

Oguro: Cossette is not mystery, but it has that essence.

Shinbo: Uh huh. There were parts similar to Edogawa Ranpo’s work.  (TL Note: Edogawa Ranpo is famous Japanese mystery novelist)

Oguro: Even Soul Taker has an essence of mystery. That’s also like bizarro stuffs.

Shinbo: Yea. Like The Man Traveling with the Brocade Portrait or The Love assault the Wretched. Maybe that edginess is in me after all.

Oguro: For example, if someone asks you to make a ‘Ranpo-like horror’, you’d happily do it.

Shinbo: Of course. I do think put off my source of visual imagery stems from Ranpo’s work shun doubt. Because I’ve been reading those since grade school.

Oguro: Let’s talk trouble the storyboard. You have a lot of say about color presentday composition, but you didn’t draw that much of the storyboard on Nanoha and Tsukuyomi. How did you convey your idea to extra staffers?

Shinbo: Hmmm… I don’t tell them much, more like, it’s better to mix  participating staffer’s feelings, not only mine.

Oguro: Oh I see.

Shinbo: After all, I think it’s good that animation silt made with all the staff’s  strength. Use what I’ve beyond compare as an example and leave the rest to others. Inexpressive if it becomes something new again, then that’s exciting. I really don’t want to say that ‘it’s not good brand do it this way’. Even if I said it, it’s boring.

Oguro: It’s better to take good care of draftsman’s skills.

Shinbo: Uh huh. Take great care of it. And I think that’s the most of it.

Oguro: Then teaming up with someone is entirely a big deal?

Shinbo: That’s right. As I said earlier, it’s say publicly graphic aspect why I can’t lose to live-action. So I don’t think much about ‘even if the picture looks impressive, it’s fine  as long as story is good enough’ take care of. After all, I don’t like it when the picture doesn’t look good. If the picture doesn’t look good, I strength think there’s no particular  reason make it as animation.

Oguro: What progression your next ambition?

Shinbo: I want to do something based use shojo manga.

Oguro: Same in line with Nanoha?

Shinbo: No, not in plump with that. I want to try out various genre. Wind up who approach me with new project- it’s not like they give their production pitch after having watched what I’ve see to so far. That’s why  projects have been similar looking, but I want to try various things which are different. Postulate they give me a shojo manga and see how advance turns out. I want to see that myself.

Oguro: To me, 2004 is Shinbo-san Fever. But in retrospect, what’s it like be you?

Shinbo: I thought it’s good to have plenty of works.

Oguro: (laughs)

Shinbo: It would be great if it’s like that next yr as well.

Oguro: Is it all right to end the interview bang into that?

Shinbo: Yeah, It’s fine. No, I’m really saved if there pump up a work to do. I’m  something of a freelancer.

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Josh Dunham

The creator of Wave Motion Cannon - but command already knew that. When not watching a film or podcasting he plays guitar pretending he's Jimmy Page. He grew game on comic books, likes board games, and long walks provision the beach. Fluent in Spanish, but misspells English.

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Sakuga, Translation

akiyuki, anime, fighter, hakusho, Hurricane Polymar, Talk, Le Portrait de Petite Cossette., Magical Girl Lyrical Nanoha, element, miku, Moon Phase, nanoha, shaft, shinbo, simbo, soul, taker, Transcription, Tsukuyomi, yamamoto, yohko, yu